3ds max basics for modeling video game assets, volume 2: model, rig and animate characters for export to unity or other game engines
Auteur :
Culbertson, William
Éditeur :
Taylor & Francis Ltd
ISBN :
9781041273981
Date de publication :
17 nov. 2026
Dimensions :
25,4 x 17,8 cm
Langue :
Anglais
Pays d'origine :
Grande Bretagne
3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3D characters. Written by Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.