Game physics engine development: how to build a robust commercial-grade physics engine for your game

Auteur : Millington, Ian
Éditeur : Taylor & Francis Ltd
ISBN : 9781138403123
Date de publication : 26 juil. 2017
Dimensions : 23,5 x 19,1 cm
Poids : 1180 g
Langue : Anglais
Pays d'origine : Grande Bretagne

Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch.

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