Digital games as history: how videogames represent the past and offer access to historical practice
Auteur :
Chapman, Adam
Éditeur :
Taylor & Francis Ltd
ISBN :
9781138597822
Date de publication :
25 avr. 2018
Dimensions :
22,9 x 15,3 x 2,6 cm
Poids :
460 g
Langue :
Anglais
Pays d'origine :
Grande Bretagne
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.