Creating game art for 3d engines
Auteur :
Strong, Brad
Éditeur :
Strong, Brad
ISBN :
9781584505488
Date de publication :
21 sept. 2007
Dimensions :
22,8 x 18,8 x 1,7 cm
Poids :
658 g
Langue :
Anglais
Pays d'origine :
USA
Using Autodesk[registered] 3ds Max[registered] to generate models and animations, and Torque as the 3D game engine, this book provides step-by-step instructions on how to model, unwrap, texture, rig, export, and script the essential art assets required for a game. It teaches you how to create art specifically with the game engine in mind.