3d games programming: using directx 10 and open gl
Auteur :
Rautenbach, Pierre
Éditeur :
Cengage Learning EMEA
ISBN :
9781844808779
Date de publication :
2 oct. 2008
Dimensions :
2,5 x 18,7 x 24,1 cm
Poids :
1040 g
Langue :
Anglais
Pays d'origine :
Grande Bretagne
Focuses on the different elements making up a 3-D first-person shooter game engine using a bottom-up approach. This book teaches how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes).