Representations of poverty in videogames
Auteur :
Crowley, Adam
Éditeur :
Springer International Publishing AG
ISBN :
9783031001437
Date de publication :
1 juin 2022
Dimensions :
21,0 x 14,8 cm
Langue :
Anglais
Pays d'origine :
Suisse
This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.