Procedural content generation in games
Auteur :
Shaker, Noor / Togelius, Julian / Nelson, Mark J.
Éditeur :
Springer International Publishing AG
ISBN :
9783319427140
Date de publication :
26 oct. 2016
Dimensions :
23,5 x 15,5 cm
Langue :
Anglais
Pays d'origine :
Suisse
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.