Artificial intelligence and games
Auteur :
Yannakakis, Georgios N. / Togelius, Julian
Éditeur :
Springer International Publishing AG
ISBN :
9783319875767
Date de publication :
4 juin 2019
Dimensions :
23,5 x 15,5 cm
Langue :
Anglais
Pays d'origine :
Suisse
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.